Thursday, March 9, 2017

Day 104: FotLC through the 113 lenses from The Art of Game Design

Day 104 - Lens 24: The Lens of Novelty
Different isn't always better, but better is always different.
-Scotty Meltzer
To ensure you harness the powerful motivation of novelty, ask yourself these questions:

What is novel about my game?
Er, almost everything...
The board is painted canvas and the game pieces are all metal.
The game is played in realtime rounds.
The game includes a iterative prisoner's dilemma.
The game includes limited resources that act as it's timer.
The end game includes all players.
Scoring takes both social and tactical elements into account.

Does my game have novelties throughout or just at the beginning?
Novelty in the game is distributed throughout its structure, including the end game mechanics.

Do I have the right mix of the novel and the familiar? When the novelty wears off, will players still enjoy my game?
The ideas of territory control and worker placement are common in modern and classic board games. If the game is balanced then it should hold up to repeated play.