Monday, February 6, 2017

Day 82: FotLC through the 113 lenses from The Art of Game Design

Day 82 - Lens 25: The Lens of Judgement
To decide if your game is a good judge of the players, ask yourself these questions:

What does my game judge about the players?
Ruthlessness, honesty, capacity for social manipulation. Tactical planning. Strategic planning. The desire to win vs the desire to be a hero.

How does it communicate this judgement?
By putting the player in a position where they must exhibit the capacities or make the moral decisions.

Do players feel the judgement is fair?
I think that they feel forced into the situations when they are aware of them. It's either 'Ah, I see what you are doing here.' or not knowing how they are being judged.

Do they care about the judgement?
Perhaps not as much as I would like them to. I think that they care about the social judgment of the other players. I think they internally feel the judgment of the game in terms of how well they do. In the end game choice I want to point out the judgment and give them one final clear choice that I 'hope' they care about...

Does the judgement make them want to improve?
I hope so... both in terms of their gameplay, how they interact with others and their moral stance... that's a lot to demand of players, maybe too much. But I think it's the real point of the game.