Tuesday, February 21, 2017

Day 99: FotLC through the 113 lenses from The Art of Game Design

Day 99 - Lens 6: The Lens of Curiosity
To use this lens, think about the player's true motivations - not just the goals your game has set forth, but the reason the player wants to achieve those goals. Ask yourself these questions:

What questions does my game put into the player's mind?
What are the other players doing?
Is the other player going to ally or fight with me in this challenge?
Should I (lots of strategic questions)?
What happened to this world?
Why should the city fall?
Who are the tribes?
Who was the Teller?
What does the "Read this iffin you win" message say?

What am I doing to make them care about thee questions?
The game related questions are given importance by the player's desire to win.
The world related questions are posed both by the game structure and setting and by the explicit writing of the rules and instructions, and eventually by the tribal histories. I try to make the world interesting and compelling by making the presentation of the game very authentic, by making it seem like a real artifact from a real place. I hope that will give it metaphorical as well as literal weight.

What can I do to make them invent even more questions?
Encouraging strategic table talk would cause more game related questions to be raised. Encouraging role play would raise more world related questions. I might be able to pose some of those questions as marginalia in the game documents which could put question asking into the players minds...