Friday, February 10, 2017

Day 87: FotLC through the 113 lenses from The Art of Game Design

Day 87 - Lens 18: The Lens of Passion
At the end of each prototype, when you are carefully mitigating risks and planning what to do next, don't forget to check how you feel about your game with these important questions:

Am I filled with blinding passion about how great this game will be?
I like this game a lot, and it doesn't take much to get me excited about it, but development can be a long road and believing in something and knowing it's good can be as valuable as being passionate about it.

If I've lost passion, can I find it again?
I don't think I have lost passion, I think my passion is measured and subject to understanding what I want to accomplish with this game.  All it takes to relight my desire to work on the game is seeing one person play it and love the experience.

If the passion isn't coming back, shouldn't I be doing something else?
I think that depends. Producing art and craft can be hard and not always a work of joy and passion.  If you don't care about your game, then sure, go do something else. But sometimes you have to put in the un-fun time and make yourself work when you would rather be doing something else if you want to finish your game. There is a time for the art and passion to drive development, and there is a time for persistence and craft to drive it. The larger and longer a project is the more true that is.

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