Friday, February 17, 2017

Day 92: FotLC through the 113 lenses from The Art of Game Design

Day 92 - Lens 75: The Lens of Simplicity and Transcendence
To make sure you have the right mix of simplicity and transcendence, ask yourself these questions:

How is my world simpler that the real world? How can it be simpler in other ways?
I feel like it's simpler in every aspect of the world that it represents. All of the things that you do in the game are very consciously simplified stylized representations of real world actions. While the game did not start out that way, the process of iteration and a gradually clearer understanding of what my game is about allowed the game to become a representation and model of its meaning.

I have recently removes a section of end game mechanics that represented a logical part of the overthrow of the city but complicated the flow too much. I think that I might try replacing it with a simpler attack round that would have a similar emotional effect since removing it may make the game now end too abruptly...

What kind of transcendent power do I give to the player? How can I give them even more without removing the challenge from the game?
Leadership. The player has absolute power over their tribe and the ability to recruit new members, send them off to fight and die, to build bases and control territory and to make alliances or attack their neighbors.

Is my contribution of simplicity and transcendance contrived, or does it provide my players with a special kind of wish fulfilment?
I think that the simplicity and power of the game actions flows naturally from the theme and mechanics f the game.