Wednesday, January 4, 2017

Day 56: FotLC through the 113 lenses from The Art of Game Design

Day 56 - Lens 49: The Lens of Elegance
Most "classic" games are considered to be masterpieces of elegance. Use this lens to make your game as elegant as possible. Ask yourself these questions:

What are the elements of my game?
Player movement
Territory control
Resource Generation
Board placement
Social interaction

What are the purposes of each element? Count these up to give the element an "elegance rating".
Movement:

  • To place control points
  • To attack bases
  • To encounter other players


Territory Control:

  • To generate more resources
  • To deprive other users of resources
  • To generate victory points
Resource Generation
  • To deplete the timer
  • To defend bases
  • To attack bases
  • To attack the city
Board Placement
  • To generate movement possibilities
  • To restrict movement possibilities
  • To limit others generation of movement possibilities
  • To control bases per territory
Social Interaction
  • To gain alliance tokens for victory points
  • To gain alliance tokens for less restricted movement
  • To alliance tokens as insurance against attack
  • To deplete the other players resources
  • To take the other players bases


For elements with only one or two purposes, can some of these be combined into each other, or removed altogether?
All of the elements I Identified have at least three purposes. Most are interconnected, which seems even better.


For elements with several purposes, is it possible for them to take on even more?
I can't think of any at the moment but I will always be looking.

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