Tuesday, January 31, 2017

Day 78: FotLC through the 113 lenses from The Art of Game Design

Day 78 - Lens 106: The Lens of Utopia
To be sure you are headed to a better world, ask yourself these questions:

Am I creating something that feels magical?
At it's best, with engaged players, yes. That's the interesting thing about playtesting, particularly with game developers. It's hard to get them to commit to playing a game enthusiastically and without cynicism. The good part of that is it makes your (and you) tougher... but it can be hard so see whether you are succeeding in creating magic with your game. I think you need to find and playtest your game with an audience that embraces it and wants to be there. You need to be able to see what your game does to those kinds of players or you will end up developing a very solid competent machine that is devoid of wonder.

Do people get excited just hearing about what I am making? Why or why not?
People who like board games, and geek out about them a bit tend to become very curious when I describe my game and want to play it. The video I made showing thematic play also seems to get people's attention. To the degree that my pitch looses people I think that the complexity and strangeness of the game can be hard to grasp.

Does my game advance the state of the art in a meaningful way?
Very much so. The way I am including social challenges is uncommon if not unique and the real time play is just not done in this way anywhere that I have found. Also the manipulation of the board is pretty new.

Does my game make the world a better place?
Well... I hope the final choice I give the players does that. But it's a lofty goal, perhaps the only important one though.

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