Monday, January 9, 2017

Day 61: FotLC through the 113 lenses from The Art of Game Design

Day 61 - Lens 83: The Lens of Fantasy
Everyone has secret wishes and desires. To be sure your world fulfills them, ask yourself these questions:

What fantasy does my world fulfill?
The fantasy of 'Anarchy, rising up against oppression' is the most obvious. The fantasy of coming out on top and dominating others is also there and probably a bigger motivator, but the game both engages in it and makes it fun and starts to problematize it, first by confronting you with the people you have to betray and defeat, and then in the end explicitly by presenting you with the final letter.

Who does the player fantasize about being?
A 'liberator' but also a warlord and 'king'.

What does my player fantasize about doing there?
The story and narrative are are about 'tearing down the last bastion of injustice' in the form of the city full of privilege and wealth, the city that was responsible for destroying the world. But the way that the player finds themself going about that is far more hostile to their fellow dissidents than it is to the City itself.