Sunday, January 8, 2017

Day 60: FotLC through the 113 lenses from The Art of Game Design

Day 60 - Lense 70: The Lens of Inherent Interest
Some things are just interesting. Use this lens to be sure your have has inherently interesting qualities by asking these questions:

What aspects of my game will capture the interest of the player immediately?
The visual presentation of the game in unique and seems to grab peoples attention. The idea of real time play interests people, as does the idea of a six player game where it is always your turn.

Does my game let the player see of do something they have never seen or done before?
Yes, at least in context of a board game. The real time play is similar to games like Starcraft but six player real time strategy is rare even in computer games. Also while the prisoner's dilemma is a classic of game theory it is rarely used in board games and works particularly well here.

What base instincts does my game appeal to? Can it appeal to more of those?
The game appeals to competition and the joy people take in getting away with fooling each other. And then in the end of course it appeals to altruism and calls everything into question for the players.

Does dramatic change and anticipation of dramatic change happen in my game? How can it be more dramatic?
Yes. As the game escalates the board can change very quickly and a given challenge can alter the flow of the game. The game has been tightly designed around it's dramatic high points so I am not sure how much more I can squeeze from them, or how to keep the clean design while adding more.