Tuesday, January 24, 2017

Day 72: FotLC through the 113 lenses from The Art of Game Design

Day 72 - Lens 7: The Lens of Endogenous Value
To use this lens, think about your players' feelings about items, objects, and scoring in your game. Ask yourself these questions:

What is valuable to the players in my game?
Warriors, Bases, Territories, Citizens and The Last City. Paths... Alliance tokens.  Those boil down to mobility and power I guess.

How can I make it more valuable to them?
By limiting those resources and raising their utility... but I have done those things and think that the game is close to balanced.

What is the relationship between value in the game and the players' motivations?
I think the relationship is very direct. The resources and mobility are needed to win, winning is the presumed goal. The resources are used directly in play and the play itself is compelling and fun.