Day 77 - Lens 104: The Lens of Technology
To make sure you are using the right technologies in the right way, ask yourself these questions:
What technologies will help deliver the experience I want to create?
Given that this is a physical board technology is limited. I can talk about the techniques I use as analogue to technology, which might make sense. Real time play, dynamic board, social challenges... but that's kind of a cheap trick. I think I'll get a better insight from looking at the technology as 'physical board and playspace'.
Yes, for this iteration of the game I do think that this is the right technology. I would still like to return to the basic mechanics of the game a geolocated AR experience at some point.
Am I using these technologies in ways that are foundational or decorational?
The technology choices are extremely foundational to the gameplay. Or rather perhaps the gameplay is foundational to the technology choices since I built the prototype to test the gameplay.
If I'm not using them foundationally, should I be using them at all?
Is this technology as cool as I think it is?
Yes, choosing a physical space for this game has allowed a focus on the design that is fantastic for me as a developer and has allowed me to craft a unique and surprising game for the players.
Is there a "disruptive technology" I should consider instead?
I've looked into a smart board technology that could be a cool gimmick, but I think the low tech board works just as well and has forced a cleaner implementation of the rules.
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